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OpenXR - Invalid Layer Error #1097

Answered by courgeon
courgeon asked this question in Q&A
Oct 5, 2022 · 2 comments · 2 replies
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Ok... I figured out my mistake.
Because of some copy paste error, I was using xrImages generated by the left-eye swapchain in the right-eye swapchain. Dumb me

Pro tip : Just don't ! :)

Too bad the OpenXR API is not more specific when it comes to signaling errors.
Anyway, it works now with Oculus XR runtime (Quest 2+link), Steam XR runtime (Vive cosmos), but I get a Memory violation on xrEndFrame using the Vive XR Runtime.
It's probably not related to Silk though, I suspect that the runtime is at fault here.

M.

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