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instructions.md

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Try

  • ShaderInclude
  • VisualShader
  • ???

Steps:

  1. Simply use rolling.gdshader
  2. Or, for .gdshader

Making levels:

  1. The shader default player position is 0,0,0. Try to keep this as the player origin.
  2. While editing, keep the shader Active unchecked, for ease of editing.

TODOs:

  1. Add descriptions to properties (if possible)
  2. Fix Metallic (autogenerated code is wrong)
  3. Find a way to Shader Include on normal shaders?

Fun ideas:

  1. Set the radius as a function of player height or camera distance