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WebGL 2 adds support for this using WEBGL_draw_instanced_base_vertex_base_instance but its support seems to be very low (less than 1%) here https://web3dsurvey.com/webgl2
WebGL 2 adds support for this using WEBGL_draw_instanced_base_vertex_base_instance but its support seems to be very low (less than 1%) here https://web3dsurvey.com/webgl2
If you focus on chromium-like browsers, they have support; this greatly speeds up the work with indexes, for example for the LOD system.
Hi!
It would be nice to have baseVertex support for the mesh.
https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/drawIndexed
engine/src/platform/graphics/webgpu/webgpu-graphics-device.js
Line 521 in 03920de
engine/src/scene/mesh.js
Line 256 in 03920de
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