Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.10.3
Changes:
- #15194: Add missing side-effects import to nativeEngine.ts
- #15192: Fix for native (internal API change)
- #15189: Improve clarity about how mesh.sideOrientation works
- #15188: ImageProcessingBlock ported to WebGPU support
- #15190: SceneLoader related types cleanup
- #15184: Fix WebGLRenderbuffer memory leak from MSAA RenderTargetTextures
- #15191: Nme webgpu 7
- #15187: Add a try catch to protect from invalid data
- #15186: Sandbox fixes
- #15182: Sandbox texture list grows by 2 each time an environment is selected from the dropdown
7.10.2
7.10.1
Changes:
- #15178: Support loading a cube texture from a data buffer
- #15177: Fix WebGPU none autoplay video
- #15175: Gpu pick2
- #15164: Update dependencies and remove storybook
- #15171: Change sandbox environments
- #15172: Fix CurrentScreen
- #15173: Quick fixes for GPU Picker
- #15168: Resume audio context when Vision Pro enters XR immersive mode
- #15170: serialized physics fix
- #15169: Fix colored layer
This list of changes was auto generated.
7.10.0
Changes:
- #15166: Create a new picking mechanism using GPU
- #15167: Fix incorrect OBJ flip faces check
- #15165: Fix context lost event leak
- #15162: Fix VertexData.ExtractFrom functions to support 3-component colors
- #15151: Remove disposed body from physicsViewer
- #15163: ConeDirectedParticleEmitter
- #15161: Add support for null geometry
- #15160: Make AbstractMesh a real abstract class
- #15159: Edge renderer: Add support in fast snapshot mode
- #15154: compat: Add redirect for moved file
See More
- #15158: Physics Velocity Limits
- #15156: When the obj file contains line data, use the line fill mode material.
- #15152: Experimental performance tests using playwright
- #15150: Added visualization test for trailMesh
- #15147: GS BBox Sync, Collision notification fix
- #15148: [XR] Movement module - controller as direction
- #15149: Move visualization testing to playwright
- #14152: [XR] Support controller as source of forward vector
This list of changes was auto generated.
7.9.0
Changes:
- #15146: Fix duplicate ImageProcessing defines in NME particles
- #15145: Allow changing sampling mode when creating GUI for mesh
- #15144: Lens flare: Fix off-centered flare in cases where the viewport is not full sized
- #15125: Improvements for trailMesh
- #15114: Add support for 3D procedural textures
- #15141: Fixing an issue with touch camera initialization
- #15142: Reset unneeded dump tools instead of just the dump-engine
- #15143: NME FragmentOutputBlock: Fix deserialization
- #15140: Update contribution link
- #15139: Avoid using --save-dev in readme.md
This list of changes was auto generated.
7.8.2
7.8.1
Changes:
- #15138: Fix ThinEngine compilation and abstract engine split
- #15137: WebGPU: Fix view support
- #15135: Fix Doc
- #15136: Fix erratic glTF progress values
- #15130: Fixes and enhancement on Havok & volumes
- #15134: add getTargetByName to MorphTargetManager
- #15133: Nme webgpu5
- #15132: Make DoubleTap work on touch devices
- #15131: More nodes to support WebGPU
- #14907: 6Dof mesh flip fix for LH scene
See More
- #15129: Missing type definitions for older versions of typescript
- #14976: Cannot build. Missing ImageEncodeOptions, VideoFrame, etc.
This list of changes was auto generated.
7.8.0
7.7.2
Changes:
- #15128: Add features object passed as option to C++ native engine for backwards compatibility
- #15127: Add globalThis definitions to Draco modules
- #15126: Animation: Use the right weight when calling RuntimeAnimation.goToFrame
- #15124: Use FloatArray everywhere
This list of changes was auto generated.
7.7.1
Changes:
- #15107: Engine: add support for non float vertex buffers in native
- #15123: Nme webgpu3
- #15121: Add vscode launch config for "Run and Debug current unit test file (Dev)", and add "Jest Runner" to recommended VSCode extension list
- #15120: Add WebDeviceInputSystem unit tests to cover pointermove before pointerdown cases
- #15122: Mesh: Fix bounding infos when calling convertToUnIndexedMesh
- #15115: _pointerDownEvent now reuses the _activeTouchIds slot if _pointerMove…
- #15118: BoundingBox: Fix doc for extendSize and extendSizeWorld
- #15113: GS ratio
- #15116: Update control.ts
- #15117: Replaced voronoi noise code
See More
- #15112: fix test failing in node 22
- #15111: Optional Vis-tests with browserstack
- #15110: Nine patch for fox UIs with ideal width and ideal height
This list of changes was auto generated.