Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.7.0
7.6.2
Changes:
- #15108: Add missing code to unbind textures in native engine
- #15104: GS - Use the right viewport value for position calculation
- #15105: Shadows: Fix shadows in right-handed mode
- #15097: GS and physics small fixes
- #15100: Avoid setAttribute to prevent style inline
- #15103: WebGPU: Fix disabling UA
- #15102: Address comments
- #15003: Nme webgpu2
- #15099: Animation: Fix makeAdditiveAnimation
- #15098: Allow skipping typekit font loading using options or global variable
See More
- #15096: Mesh: Fix convertToUnindexedMesh when stride is not equal to size
This list of changes was auto generated.
7.6.1
Changes:
- #15095: Add comments for render loop code
- #15092: Fixing errors when compiling UMD types
- #15086: Add back check to make sure there are active render loops before queuing a new one
- #15089: Add directly constructed Nodes to rootNodes
- #15090: [NME] Set Block
- #15088: Sprites: Add logarithmic depth support
- #15074: Add visual test for two position vertex buffers pointing to same buffer
- #15085: SSAO2: Don't clear post processes if not necessary
- #15084: SSAO2: Fix flash when switching between SSAO2 enabled/disabled
- #14856: Material node editor Image source node accepting relative links
See More
- #15083: Fix #14856
- #15087: Updated dynamic texture clip test
- #15091: Fluid renderer: Add compositeMode property
This list of changes was auto generated.
7.6.0
Changes:
- #15082: Add some unit tests for valid input combinations and dynamically updated output type
- #15081: KTXTextureLoader - Push instead of unshift
- #15080: Fixes for playground and sandbox
- #15064: GUI JSON parse - provide callback to allow updating link URLs from development to production servers
- #15079: Fix #15064
- #15078: [XR] Failproof the snippet reference in NearInteraction
- #14989: [XR] Failproof the snippet reference in NearInteraction
- #15075: Fix ammo.js memory leak
- #15076: Allow changing CleanUrl from Tools
- #15066: Adding new debug tools to the scene Inspector : copyCommandToClipboar…
See More
- #15071: Add GLSLANG and TWGSL to the core es6 package
- #15072: Allow resetting the default draco instance
- #15073: WebGPU: Fix this being undefined in some callbacks
- #15053: Update Tensor types, for accuracy
- #15070: WebGPU: Fix SSAO
- #15069: Quick Workaround on thin engine build issues
- #15063: Fix an issue with native engine function extension.
- #15061: [NME] Mouse Block
- #15068: Support older typescript versions
- #15067: SSR: Fix in orthographic mode
- #15065: Revert "Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode"
- #15062: update dependencies, support node 22
- #15059: The disposed engine needs to be the thinengine
- #15027: xrCompatible false per default, canvas made compatible on demand
- #15060: Allow output type changes to propagate through the NME graph
- #15050: Adding new debug tools to the scene Inspector : copyCommandToClipboard & window.debugNode
- #15052: Updated engine caps to enable linear sampling from float and half float
- #15058: Fix GetFontOffset missing in ThinEngine
- #15057: Bump ejs from 3.1.9 to 3.1.10
This list of changes was auto generated.
7.5.0
Changes:
- #15056: Fix CleanURL override
- #15054: Add Neutral Tone Mapping
- #15055: Fix water material refraction
- #15051: Store the requested texture format in InternalTexture
- #15049: Log the shader compilation error correctly
- #15048: Fix edge renderer
- #15047: Global Illumination manager: Add option to use 32 bits depth buffer
- #15044: Fix node port export
- #15043: Fix mod
- #15042: WebGL Engine: Rollback the default value for the "antialias" option
See More
- #15041: AA in sandbox
- #15039: Better individual store for fog serialization
- #15031: Bug: Fix texture size limit issue in GreasedLinePluginMaterial
- #15038: Allow defines the shader name that appears in spector.
- #15037: Inspector: Move shader code to core
- #15036: Allow configuring error/warn threshold for size tests
- #15034: Mesh debug material plugin: Fix crash when showing uvs
- #15033: Final fix for allowCanvas
- #15032: Load file was not injcted to loadShader
This list of changes was auto generated.
7.4.0
7.3.3
Changes:
- #15029: Detect WebGL2 using feature detection
- #15026: Draco - fix for fallback and tests update
- #15018: update havok dependencies
- #15028: Add allowCanvas to GUI Containers
- #15024: Fix dispatch indirect call
- #15025: Indirect buffer
- #15017: Add vec4 support to procedural textures
- #15020: NME: Fix sampler name in TextureBlock
- #15022: Fix context issue webgl effect compilation
- #14996: Allow shader precompile by dividing effect and thinEngine
See More
- #15019: NME: Fix wrong type casting for TextureBlock output
- #15016: override keyword in sandbox
- #15015: NGE nodes and ports exposed on frame don't export
This list of changes was auto generated.
7.3.2
Changes:
- #15014: WebGPU: Fix onResize not triggered on the engine
- #15013: Playground: Fix missing override keyword
- #15012: WebGPU: Fix equirectangular cube textures
- #15009: Enable noImplicitOverride and fix all the errors
- #15006: Improve new texture support in Particle System Editor
- #15011: Fix #15006
- #15008: Update dependencies
- #15007: Fix adding child nodes to the html twin tree
- #14949: Ability to "skip" using Canvas when serializing Textblocks and other CSS dependent GUI Controls.
- #15010: Fix #14949
This list of changes was auto generated.