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Mjolnir

A reliable and performant math library.

Goals

  • To explore and review math concepts traditionally used in game and simulation development.
  • Develop a high-performance math library, that can be used in renderers, games and simulation engines.

Practical Outcomes

These are the outcomes that I want from this library:

  • Vector Math
  • Matrix Math
  • Quaternion Math
  • Linear Representations (Curves)
  • Geometry
    • Ray
    • Planes
    • Sphere
    • Frustum
    • etc.
  • Geomteric Testsing
    • Closest Point
    • Intersections
  • Random Number Generator
    • Noise Generation
    • Seeding
    • etc.
  • A go to resource for math

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A fast and reliable math library made in c++

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