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feat(Animator): Unified skeleton animation and morph animation to AnimatorComponent #405

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merged 11 commits into from
Jul 10, 2024

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  • Modify gltf parsing
  • Unified skeleton animation and morph animation to AnimatorComponent

@Codeboy-cn Codeboy-cn added the feature New feature or request label Jun 25, 2024
@Codeboy-cn Codeboy-cn added this to the 0.8 milestone Jun 25, 2024
@lslzl3000 lslzl3000 merged commit 4cf51f3 into Orillusion:dev Jul 10, 2024
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@lslzl3000 lslzl3000 mentioned this pull request Jul 10, 2024
lslzl3000 added a commit that referenced this pull request Jul 10, 2024
## [0.8.1](v0.7.2...v0.8.1) (2024-07-10)


### Bug Fixes

* **canvas:** fix external canvas resize on dpi change ([2e54053](2e54053))
* **effect:** fix grass get uniform data ([588721f](588721f))
* **effect:** update windSpeed ([538ec2d](538ec2d))
* Error when lineJoin is set to round ([#366](#366)) ([1ab8718](1ab8718))
* fix issue of [#387](#387) ([#394](#394)) ([6271c37](6271c37))
* **GlobalUniformGroup:** missing property for shadow camera ([1f90393](1f90393))
* **loaderFunctions:** onUrl on loadGltf ([65bda50](65bda50))
* object is disabled after removeChild  ([#381](#381)) ([51ff3ee](51ff3ee))
* **objparser:** loadObj crash [#372](#372) ([b3e9194](b3e9194))
* **picker:** missing normal in pickFire ([4e05c04](4e05c04))
* **pick:** fix normal in pickInfo ([5197317](5197317))
* Solve the issues mentioned in Issue367 ([#368](#368)) ([7ab2f48](7ab2f48))
* **transform:** fix wrong localRotQuat ([8c5e2b3](8c5e2b3))


### Features

* **Animator:** Unified skeleton animation and morph animation to AnimatorComponent ([#405](#405)) ([4cf51f3](4cf51f3))
* **buffer:** return promise result ([590b213](590b213))
* **GBuff:** compressed GBuff data. ([#412](#412)) ([4649add](4649add))
* **orbit:** pan at xz plane ([52383f5](52383f5))
* **sample:** add camera path animation sample ([#385](#385)) ([d447cd1](d447cd1))
* **sample:** add EatTheBox sample,add ShootTheBox sample ([#391](#391)) ([e925d1f](e925d1f))
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