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A small rendering engine using Rust and WebGPU

This repository was created as a learning project to implement some graphics algorithms using Rust and WebGPU.

Features

  • Rendering obj models
  • Live shader recompilation
  • Physically based rendering with HDR environment maps (only diffuse IBL is implemented)
  • Point and directional lights
  • Shadows

Future plans

  • Soft shadows
  • Cascaded shadow maps
  • Level editor functionalities (saving and loading levels)
  • Screen space reflections
  • Global illumination
  • Grass rendering
  • Water rendering

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